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Sunday, January 13, 2013

Are you Skorney baby?

So Flames of War is out, long live the Skorne. Long story short, I now have twins, and have thus limited myself to one game system (or two but who's counting). My British forces are now in the hands of a capable commander down in California, and I now must look to expand the Skorne Empire. This is my 5th faction (Hello, my name is Byron and I am an addict), but a lot of it is painted already, so that is a first (I can actually play it painted in 2013... weird).

That being said, I have spent some time in the dojo with Skorne already, but there are some lists I really want to mess around with, and some troops that may have gained some in the evolving meta.

First off, the sudden rise of AoE's everywhere means I will probably be picking up Karax once they have their own box set (or run out of things higher up the purchase list). Their ability to passively shield against blast damage may make the fact they are a shield wall unit (something I tend to avoid). At 4/6 they seem to be a highly expendable delivery platform to get other squishy things past say... galleon.

Next up are the immortals, who have always looked awesome to me, but have never been very far up the list of awesome due to their slow speed. I am going to bank a bit on the fact they have a natural armor of 17, which again gets you through most blast damage and pow 10 shooting. I may be wrong, but such is life.

I am pretty excited about the following list idea:

Lord Assassin Morghoul (*6pts)
* Cyclops Shaman (5pts)
* Cyclops Brute (5pts)
* Archidon (7pts)
* Archidon (7pts)
* Titan Gladiator (8pts)
* Aptimus Marketh (3pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Paingiver Beast Handlers (Leader and 5 Grunts) (3pts)
Gatorman Witch Doctor (3pts)
Paingiver Task Master (2pts)
Mortitheurge Willbreaker (2pts)
Mortitheurge Willbreaker (2pts)

This list is pretty much all about just getting in peoples faces... At this point I really want to abuse Morghoul's ability to:
1) Give others the ability to ignore free strikes.
2) Pow 15, undead, tough gators who don't fall down and have grevious wounds seems pretty hot as well.

It is also tweaked to try and work around his horribly low focus of 5. Marketh, the Gladiator, and the Shaman all spread around spells and animi for Morgoul.

The 2 Willbreakers are there to expand Morgouls limited control bubble and let the Archidons charge 12 and still be forced.

Went with a gator man module as it really doesn't need Morgoul to function, anything he gives out is just a bonus really (ignore terrain and free strikes or grievous wounds). They also block tramples/LoS in general.

I also want to look at Zaal and Mordikar, but haven't thought through those lists as much.