Thinking through things, if you are trying to survive charges, you either need good defense (generally MAT + 8 or so to start to be safe) or really high ARM (if my thinking is correct then you want about POW + 10 against your opponents pow).
In game terms this seems to imply that you want to be in the realm of def 14-15 and the realm of ARM 19-20. There are other modes of defense such as tough that give you a chance to stick around longer than you would otherwise.
My I guess my thought process goes along the lines of:
How much is it worth to try and keep things alive in a game where you can be buffed, de-buffed and generally kicked in the teeth, where is it best and is it best to focus your efforts in support.
In general, I find myself taking Rhupert more for pathfinder than for any of his defensive buffs... they are useful but pathfinder tends to be the primary reason. That being said, when playing Mercs, I often find Saxon being more useful than Rhupert as he can contribute offensively as well as providing buffs.
Not sure if I have a point, but I am willing to lean toward the idea that buffing offense is probably more powerful than tying to keep things up... also having more troops may be better than trying to get 110% out of one unit that will probably get feated off the table.
No comments:
Post a Comment