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Saturday, September 1, 2012

09/01/2012 Notes on 35 points Kraye Vs Butcher

Played Butcher1 Vs Kraye tonight, nothing much to report but some thoughts on the game.

 His List (unfortunately missed his name)

System: Warmachine
Faction: Khador
Casters: 1/1
Points: 35/35
The Butcher of Khardov (*6pts)
* Juggernaut (7pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
* Kayazy Assassin Underboss (2pts)
Man-o-war Shocktroopers (Leader and 4 Grunts) (9pts)
Winter Guard Infantry (Leader and 9 Grunts) (6pts)
* Winter Guard Infantry Officer & Standard (2pts)
Kovnik Jozef Grigorovich (2pts)
Man-o-war Drakhun (with dismount) (5pts)


My List: System: Warmachine
Faction: Cygnar
Casters: 1/1
Points: 35/35
Captain Jeremiah Kraye (*6pts)
* Minuteman (5pts)
* Minuteman (5pts)
* Stormwall (19pts)
* Squire (2pts)
Captain Arlan Strangewayes (2pts)
Eiryss, Angel of Retribution (3pts)
Ogrun Bokur (3pts)
Stormsmith Stormcaller (1pts)
Stormsmith Stormcaller (1pts)

I also slightly and was 1 point over (had a third Stormsmith by mistake).

All and all, I got some milage out of Guided fire (probably could have gotten more if I had used the metal storm guns as metal storm guns). I am still not sure it is not a trap. If I could have kept both minutemen in command (Jesus Christ 6 inch move + 5 inch jump + 5 inch move after activation = OMGWTF BBQ), I may have gotten more play out of it as well.

All and all the list did OK, but lacked staying power, at 35 losing the Stormwall is devastating, as it is literally half the points in the list. JR for an amour boost? Maybe min mechanics instead of Arlan? Also in this list, the sentinel may be of more use than the bokur (although he done good for himself as well) if I am trying to exploit the guided fire. All and all, Kraye makes the stormwall really accurate and that could be good, not sold on it without the accuracy buff though.

Possible revised list:
 System: Warmachine
Faction: Cygnar
Casters: 1/1
Points: 35/35
Captain Jeremiah Kraye (*6pts)
* Minuteman (5pts)
* Sentinel (4pts)
* Stormwall (19pts)
* Squire (2pts)
Field Mechaniks (Leader and 5 Grunts) (3pts)
Eiryss, Angel of Retribution (3pts)
Journeyman Warcaster (3pts)
Stormsmith Stormcaller (1pts)
Stormsmith Stormcaller (1pts)

This trades out some of the craziness with the 2 minutemen for another body on the feat turn and 1d6 boosted shot if I guided fire. Alos the addition of JR should bring Stormwall up to ARM 22 which should make it slightly more survivable. Lose out on some free focus (pulling Arlan) for the Mechanics more chances/higher repair chance. Still feel like this list is lacking in magic weapon availability, but I am not sure how to fix that at 35 points (and in multi-list formats as A&H can only be in one list). I think that is all.

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